Use with cursor keys or left analog stick to jump forward, left, right, back. If you don't have Walk mode activated, Lara may vault over the edge. Release the key/stick and then press Up/Forward again and Lara will climb onto or over the object. Hold Walk and use the left/right keys or left analog stick to sidestep.Īpproach a box, low fence, wall, window ledge, etc. In walk mode, Lara will not step off an edge. When walking, you'll see the walk icon at the bottom right of the screen. Tap Walk to toggle between running and walking modes. Lara can still step off edges unless the Walk button is held (below). On the PS2, push the left analog stick in a direction to run. Use the direction keys/buttons to move Lara forward and back or to turn left and right. Differences are color coded in green in the table below. Macintosh Controls: Most Mac controls are the same as for the Windows PC. Any differences are noted in the walkthrough sections pertaining to Kurtis. Kurtis: The controls are essentially the same for Lara and Kurtis, the other playable character. See the Look function and Jumping in AOD, below. On the PS2, the right analog stick is used for camera control. If you want to use it, enable mouse control from the Controls menu. You can also assign functions like Jump and Action to the mouse buttons. Mouse Look/Camera Control: On the PC and Macintosh, mouse control is now available for steering and limited camera control. However, you may find you have problems with the camera not pointing correctly at certain points. If you prefer, you can assign the PC or Mac controls so they're similar to those in the other TR games. The manual is wrong the PS2 controls cannot be changed. The PlayStation 2 manual states that the controls can be customized, but unfortunately this is not true. These are available on my AOD Downloads page.) NOTE: In order to remap certain keys, and to prevent the game from crashing when certain keys are remapped, Windows PC users will need to download and install the v42 and v52 patches. Use up/down arrows to highlight the control you want to change, press Enter and then press the desired control. Select the type of controller you're using and press Enter. He also noted the goal is to eventually “unify” the timelines of the existing games.Tomb Raider: The Angel of Darkness Controls & Menu/Inventory Systemįollow this link for official manual in PDF format.įollow this link for Mipo's Seamless Controller Setup for Original Tomb Raider Games, using JoyToKey.įollow this link for a Tomb Raider: Angel of Darkness Logitech Profiler Game Profile created by CrimsonBlitz and posted on the Steam community forum.Ĭustomizing Controls: The PC and Macintosh controls are customizable. That means the next game will likely focus on world-shaking adventure’s in the explorer’s later career. Kerslake said Crystal Dynamics wants to tell stories that take place after both the studio’s own Tomb Raider trilogy, which explored Lara’s origins, and the earlier games, which feature her as an experienced adventurer. When will the next Tomb Raider game take place?Ĭrystal Dynamics didn’t reveal any details about the next Tomb Raider game’s plot or setting during the State of Unreal, but franchise director Will Kerslake dropped some hints in a 2021 community update. It’s a safe bet that the next entry won’t stray too far from that formula, and the mention of it being “cinematic” could indicate that storytelling will be a major priority, as it was in Crystal Dynamics’ most recent Tomb Raider trilogy. In the game’s announcement, Dickinson described the next Tomb Raider as “a high-quality cinematic action-adventure experience.” Though there’s been plenty of variation in the series, all mainline Tomb Raider games have focused on third-person action, puzzle-solving, and platforming. Crystal Dynamics What do we know about the next Tomb Raider’s gameplay? Crystal Dynamics published a series of well-received Tomb Raider games from 2013 to 2018.
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